In this story you play Corbin, an independent thief who grew up on the docks. It takes place several months after A Score to Settle, though it is not necessary to play that mission first.

Special thanks: grayman for help with many problems; Goldwell and Narrator for additional vocals; Sotha for his lean and urinate animations; Flanders, Skacky and Bikerdude for map elements; Bikerdude, Airship Ballet, Xarg, Araneidae, and Goldwell for beta-testing, and to Melan and everyone else who contributed prefabs to TDM.

Note: in the Break-in difficulty, your lightgem is always 4 levels higher than normal, which means nearby ai can see you even in total darkness.  You'll need to use cover and distance to remain undetected.

Russian trasnlation: charisma, andront89, Glypher